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25 Cannabis Smoking Games
Ash Bomber Spread a piece of rolling paper or tissue paper over the top of a cup. Secure it with a rubber band and place a penny in the center. Now the fun begins—light a joint and players take turns hitting the joint, then burning a hole in the paper. The player who causes the penny to fall in the cup is the loser and takes the penalty of your choosing. Number of players: 2+ What you need (besides weed): a cup or glass, paper, a rubber band to hold the paper in place, a penny Pace/Vibe: Can be fairly relaxed, and you're just passing a joint the whole time so it's not likely anybody's going to overdo it
Medusa All of the players sit in a circle or around a table where they can all see each other, looking down at the ground. At the count of 3, players look up and look directly at another player. If two players happen to stare at each other, they shout "Medusa" and each take a hit. Number of players: 5+, as long as everybody has a straight line of sight to everybody else What you need (besides weed): nothing Pace/Vibe: Pretty relaxed, but it's still possible you could get really stoned if you don't have a lot of people playing.
Traffic Lights Light a joint and take a hit off of it, then pass it to the person next to you. Try to hold your hit until the joint gets back around to you. The first person to exhale or cough is out in this last-smoker-standing type game. Number of players: 3-5—any more than that and it becomes next to impossible for all but the most seasoned smokers What you need (besides weed): nothing Pace/Vibe: This is a good game if you want to get really high really quickly and is really only suitable for seasoned smokers. Variation: Also called "Taxi" or "Ghostride the Hit," but the rules are always the same.
Don't Smile Choose someone from the group to be "it." Everyone else takes turns doing something to try to make that person smile or laugh. Whoever succeeds takes a hit and takes their place. Number of players: 4+ (this game is much better with more players) What you need (besides weed): nothing Pace/Vibe: Can be fairly chill and a lot of fun. Best played with people who have similar smoking experience.
Master MacGyver In this contest of skill, players each build their own pipe or bong from random materials found around the house (or wherever you are). When you're done, load them up and let everybody take a hit off of each before voting on the winner. Number of players: 2+ (too many people and you might run out of materials to use) What you need (besides weed): You need to be in a place where you have a lot of random stuff at your disposal to build the bongs or pipes. Pace/Vibe: Pretty chill, great for people who like to focus and do their own thing when they're high. Because you're not necessarily smoking while you're building, all experience levels can participate.
Bong Race This is a great game to follow up the Master MacGyver game—you've made your pipes, now smoke them! Each player lights their bowl at the same time and the first person to clear it is the winner. Number of players: 2+ What you need (besides weed): 1 bong or bowl per player Pace/Vibe: Depending on the size of your bowls, this can get pretty intense, so maybe not the best choice for beginners.
Weed Power Hour Put on your favorite music service and start shuffling through songs. Let each song play for between 2 and 20 seconds (or longer, if you want to lower the intensity of the game) before you switch it. As soon as the song switches, everybody has to take a hit. Continue for an hour. Number of players: 2+ What you need (besides weed): something to play music Pace/Vibe: This one can get pretty intense and is definitely better suited to more experienced smokers (especially if you plan to go for the whole hour).
Cannabis Categories No, not categories of cannabis—although you could use those too. The first player simply picks a category (such as "movies" or "songs") and a letter, then names a word in that category that starts with that letter. Play moves on to the next player, who does the same. The first player who can't come up with a word takes a hit, then chooses the category and letter for the next round. Number of players: 3-12 (the more players, the more difficult it might be to come up with words) What you need (besides weed): nothing Pace/Vibe: Relatively relaxed pace, depending on the people you're playing with. Totally suitable for beginners.
Letter of the Previous Similar to Cannabis Categories, except this time you start your word with the last letter of the previous word. Keep going until someone messes up or can't think of a word. Then they take a hit and say the next word. Number of players: 3-12 What you need (besides weed): nothing Pace/Vibe: Pretty chill, totally suitable for new or infrequent smokers.
Puff Puff Pass Puff Puff Pass is a deck of cards with instructions. The rules are simple: draw a card and do what it says. There are many different types of cards, including "trivia," "debate," and "truth or dare." Number of players: 2+ What you need (besides weed): the Puff Puff Pass card game Pace/Vibe: Pretty chill, suitable for a group of any size and players of any experience level.
Push-Up Challenge Players take turns taking a hit, then doing as many push-ups as they can before they exhale or cough. The player to complete the most push-ups is crowned the winner. Number of players: 2+ What you need (besides weed): nothing Pace/Vibe: Perfectly chill for smokers of any experience level and a great way to work up a bit of a sweat during a smoking session.
Blunts Get out to the basketball court to play a game of HORSE, only when you miss, you spell out one letter of the word BLUNTS. Make the shot and you're rewarded with a hit. Number of players: 2+ (can get unwieldy with more than 4 or 5 players) What you need (besides weed): a basketball and a basketball hoop Pace/Vibe: Great for your active friends, maybe not so much for the couch potatoes, but totally suitable for smokers of any experience level.
Never Have I Ever This might be the easiest drinking game to turn into a smoking game. To play "Never Have I Ever", players take turns saying something they've "never" done. Everyone in the group who has done that thing must take a hit. It can be a fun way to learn some unexpected things about your friends! Number of players: 2+ (but the more, the merrier—this is a perfect game for large groups) What you need (besides weed): nothing Pace/Vibe: Suitable for smokers of all experience levels, although things could get pretty intense pretty fast depending on the things people say.
Ganja Jenga Does getting high give you better hand-eye coordination? Find out with Ganja Jenga! Play the game like regular Jenga—the twist is that you write smoking-related things to do on a lot of the pieces (such as "take one hit" or "make someone else take a hit"). If a player takes a piece, they must do whatever's written on it. Number of players: 1+ What you need (besides weed): A Jenga set (you could spring for a weed-themed version), something to write on the pieces with Pace/Vibe: Totally laid-back and chill (depending on what you write on your blocks), suitable for all smokers
Cannabis Cinema Choose a classic stoner movie and have a movie smoke-along. Every time you see weed on screen, you take a hit. Feel free to make up other rules! For example, you might make a rule that every time there's a cop on screen, everyone has to get down on the ground. Number of players: 2+ What you need (besides weed): a movie to watch and something to watch it on Pace/Vibe: Varies depending on the movie but generally a pretty chill vibe
Musical Marijuana Choose a basic word (such as "high"). Players take turns playing songs and everyone takes a hit whenever they hear the chosen word. If switching every song is too much effort, you can always just throw on a playlist and see what happens. Number of players: Any number What you need (besides weed): music and something to play it on Pace/Vibe: Controllable based on the song and word chosen
Ganjaland Go on a Candyland-esque adventure through Ganjaland with this epic cannabis-themed board game. Simply pull a card from the deck and move your piece accordingly. The first player to reach the end of the path is the winner. Number of players: 2-4 What you need (besides weed): the Ganjaland card game Pace/Vibe: A nice low-key game you can play without having to think too hard. Perfect for smokers of all experience levels.
Grass: The Original Intoxicating Card Game In this game, originally created in the 1970s, you're an illegal weed dealer who must battle harassment from law enforcement with competition from rival dealers closing in on your turf. If you've never played before, you might want to read the official rules before you start smoking. Number of players: 2-6 What you need (besides weed): the Grass card game Pace/Vibe: The game's packaging brags that it "may provoke euphoria!" You'll get stoned, but smokers of any experience level can have fun with Grass.
Bong Pong As you might have guessed, you play Bong Pong exactly like you'd play Beer Pong, only instead of drinking beer you take hits off of a joint or bowl. It's a great way to get a little physical activity into your smoking session without actually having to leave the couch that much. Number of players: 2+ What you need (besides weed): plastic cups and a ping pong ball Pace/Vibe: The smoking pace depends on how good you are at throwing a ping pong ball into a plastic cup, but anyone should be able to keep up with it. Pretty chill, college house-party sort of vibe.
Straight Face Take a little bit of time to assign actions to each of the card values of a deck of cards (write them down in a list for easy reference). Then, players take turns drawing from the shuffled deck and doing the action assigned to the card—but always with a straight face. Crack a smile or even worse, start laughing, and you have to take another hit. Number of players: 2-10 What you need (besides weed): a deck of regular playing cards Pace/Vibe: Controllable based on what action you assign for each card value
Stoner Blackjack You play the stoner version of Blackjack the same way that you would play regular Blackjack—the only difference is that instead of betting money, you take a hit if you lose. If you want weed to be a reward rather than a penalty, award hits if the dealer loses. Number of players: 2+ What you need (besides weed): a deck of cards Pace/Vibe: Depends on how good you are at Blackjack
Cheech & Chong Stoned From the patron saints of stoner culture, this card game has one rule and one rule only: Do what the card says! Pretty much every card requires you or somebody else to take a hit, so expect to get pretty stoned (as Cheech & Chong intended). Number of players: 2+ What you need (besides weed): the Cheech & Chong Stoned card game Pace/Vibe: It's all fun and games, but probably not the best choice if you're playing with lightweights.
Nug Hunt It's an Easter egg hunt, except it's not Easter and the eggs have weed in them (feel free to include other treats, such as candy or even cash). Probably the most fun if you had the eggs before the party starts. Number of players: 2+ (but the more the merrier!) What you need (besides weed): plastic eggs, any other treats you want to include Pace/Vibe: Smooth and easy as pie—even the least experienced tokers can have a blast.
Marijuana Obstacle Course Move things around in whatever room you're in to create an obstacle course. The player to get through the course in the fastest time is the winner. The catch is that you have weed hidden throughout the course and whenever a player passes any they have to take a hit. Number of players: 2+ What you need (besides weed): furniture and other objects that you can move around to create your course Pace/Vibe: Vary the weed available in the obstacle course depending on the experience level of your players. This game has a wacky vibe that will have you all giggling like children.
Strip Toker Everyone takes a hit at the same time and holds it in. The first person to exhale or cough must remove one piece of clothing. Keep playing until someone doesn't have any clothes left to remove—or until all of you are happily stoned. Number of players: 2+ people you're very comfortable with What you need (besides weed): nothing Pace/Vibe: Can get pretty intense, best for small groups of experienced smokers who know each other very well.
Keeping from Overdoing It
Use low-THC flower rather than dabs or edibles. It's really easy to get too high if you're trying to play one of these games with edibles because the effects of edibles are so delayed. While dabs aren't delayed, they're also far too potent for most smokers to regularly consume over the course of a game. This is similar to drinking games, which are usually played with beer instead of shots of liquor. The other nice thing about smoking flower is that you feel the effects almost immediately—making it a lot more difficult for you to overdo it. Stick to flower over vaping, which studies show can produce stronger side effects, especially for beginning or infrequent users.
Control your intake with light hits. Smoking games aren't the time to be taking massive drags—unless, of course, the rules dictate that you do. If you're just supposed to take a hit, make it a small one, and you'll be less likely to find yourself getting too high too fast. If you have a small one-hitter pipe, that's often the best thing to use for smoking games. That way you have complete control over how much you're smoking.
Avoid taking extra hits outside of the game. Most smoking games are designed to get all of the players stoned eventually. If you want to avoid going overboard, don't smoke unless the game requires you to. It can be tempting to take extra hits during breaks or downtime, but that's also a great way to get way too high too fast.
Pick a game that everyone can play. If you have a few beginners in your group, choose a lighter game that they can enjoy without getting totally stoned. You want to make sure that everybody's able to have a good time without going overboard. For example, if you play a last-man-standing type game and you have players with a mix of experience, the most experienced regular smoker will usually win the game. Instead, you'd try to pick something where other players have a fighting chance.
Limit drinking alcohol while smoking. Alcohol can strengthen marijuana's effects and make you feel way too high more quickly than you'd get there if you weren't drinking. You also want to avoid smoking weed while using other drugs, either recreationally or medically. This includes drugs such as painkillers and sedatives.
Coming Down If You Smoke Too Much
Stop consuming cannabis and move away from the smoke. The moment you start to feel like you might be a little too high, stop smoking immediately. The good thing is that the peak effects of THC are pretty short-lived, so the sooner you stop smoking, the sooner you'll start to come down. Since second-hand smoke also contains low levels of THC, it's best to remove yourself completely from the area where people are smoking to ensure that you're not continually exposed.
Go for a walk to clear your mind and refresh your senses. As long as you're in a safe area and feel comfortable doing so, a short walk can help you calm down and ride out your high. As you walk, stay in the present and closely observe everything around you. A walk in nature or a park is usually the best option—just make sure you're not driving to get there! It's often a good idea to take a friend with you, especially if you're worried about your safety.
Take a shower to stimulate your senses. While there's no real science backing this up, a lot of people feel more relaxed after a hot shower and more energized after a cold shower. Your mileage may vary, but if you feel like you've smoked a little too much, you might feel a little better after a shower. At the very least, a shower gives you something to do and lets your brain go off on a million mental journeys. Get ready for some of the best shower thoughts you've ever had in your life!
Drink plenty of water to stay hydrated. A lot of the uncomfortable symptoms of being too high are actually symptoms of dehydration. Drinking plenty of water can fix that. It can also help your body process the weed a little more quickly so you can start coming down and feeling more like yourself again. Avoid drinking coffee, alcohol, or sodas, which could dehydrate you more and make your symptoms worse. Water can also help decrease nausea, which is a common side effect of consuming too much cannabis.
Try chewing a few black peppercorns. There's a terpene in black pepper that's also found in THC, but this particular terpene increases the sedative effect and takes the edge off of your paranoia. If you're having an uncomfortable high marked by paranoia and anxiety, chewing on a couple of peppercorns could help. The effect is fairly instantaneous, so you don't need much. If you only have ground pepper, you can sniff the aroma for a similar effect—just be careful not to actually inhale the ground pepper in the process. Eating or sucking on a lemon might also have a similar effect and help you come down a little more quickly.
Take a nap or do something calming. Perhaps the easiest thing to do if you're a little too high is sleep it off. If you're feeling anxious or paranoid, though, that might be easier said than done. If you can't fall asleep, a calming, focused activity can help you relax and ride out the high. For example, you might color in an adult coloring book or listen to an audio book.
Counteract THC with CBD. Research shows CBD can counter some of the effects of THC. If you happen to have some around, taking or smoking some might help you come down a little quicker. Smoking is generally better than taking an edible, since you'll feel the effects right away. This is especially true if you already feel nauseous.
Have a small snack. If you don't feel nauseous, eating something can help you come down a little faster. Try fruit or nuts, especially pine nuts, which could lower anxiety levels.
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