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Lining up for a staggered start across late 2015's release schedule, "Forza Motorsport 6" is first away on Xbox One, followed by rally game "WRC 5" at the hands of a new developer, "Need for Speed" with its franchise reboot, and the time-trial focused "TrackMania Turbo."
Forza Motorsport 6
For Xbox One
From September 15
Xbox's premiere racing franchise, "Forza 6" boasts over 450 meticulously recreated cars to race around 26 locations worldwide, including the 2015 Audi RS 6 Avant and TTS Coupé, 2017 Ford GT, and 2014 Lamborghini Huracán LP; locations include Rio, Prague, Yas Marina, Monza, Sonoma and the Bernese Alps. Twenty-four player races online with simulated Drivatar rivalries offline.
WRC 5
For PlayStation 4, Xbox One, Windows PC, Xbox 360, PlayStation 3, PlayStation Vita
October
If Codemasters' "Dirt Rally" (PC) is already this year's exemplar of exacting rally simulation, "WRC 5" appears to offer a more approachable entry point, designed to deliver satisfaction but without requiring high levels of technical know-how. Developed by Paris's Kylotonn Games, which, although new to the series has brought in veteran talent from "Race On" and "Test Drive Unlimited" to bolster its working knowledge.
Need for Speed
For PlayStation 4, Xbox One, Windows PC
From November 3
Rebooting the 21-year-old franchise with a street-racing concept that looks to capture the "Fast & Furious" zeitgeist and offers five distinct driving styles to experience, styled after real-world icons: Porsche 911 specialist Magnus Walker, rally driver Ken Block, RWB founder Akira Nakai, the flashy Shinichi Morohoshi, and drifting crew Risky Devil.
TrackMania Turbo
For PlayStation 4, Xbox One, Windows PC
From November 27
Returning to consoles for the first time in over half a decade, this time trial-based racer channels 1990s arcade sensibilities as well as its own franchise legacy with unbelievably big drops, massive loops, and gravity defying bends. There's a track creator, a dynamic soundtrack, and there's an unusual Double Driver mode in which both players' inputs affect the control of a single car.
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